If you hit opponent's parry - will reduce one stack, if all stacks were lost - you will get 70% increased external and internal defense for 20s. While attacking - will ignore 15% of opponent's external and internal defense, inflict 10% more damage and 10% more critical damage.Įach hit you do or parry will provide one stack of 1.5% increased damage buff for 20s, max 18 stacks. While not attacking - will take 25% reduced damage and 25% reduced critical damage. Attacks have a chance to add extra damage based on leeched breathing.Īttacks will recover own life equal to 15% of own energy lost, 10s? cd.Īttacks will do damage equal to 640 + 85% of opponent's lost energy, 10s? cd. When attacking or being under attack - will get yellow armor for 4s and have a 30% chance to interrupt attackers skills, if under 50% of max life - have a 30% chance to cleanse most of debuffs, 14s cd.Īttacks will leech opponent's spirit, breathing and constitution by 1 point each and return to you as 3 points of breathing, lasts for 30s, 80% to apply effect twice, maximum 57 stacks. When 5 stacks were reached - buff will be removed and enter a 15s cd.Įffect 3: attacks have a chance to remove target's damage reduction or absorption buff, 75s cd.Įffect 1: under attack has a 30% chance to absorb 30% of damage and recover life (= 500 + 20% of internal power), 5s cd.Įffect 2: under attack has a 30% chance to remove 30% of damage taken and reflect it back (reflect = 750 + 30% of internal power), 5s cd.Įffect 3: when effect 1 or effect 2 activates - 30% chance to get a damage stack for 10s, each stack increases own damage by 10%, max 5 stacks, attacking will remove a stack.Įffect 1: within one minute after attacking the same target 6 times - next 3 times will drain 60% of damage as life.Įffect 2: if own life is above 70% - attacks will have a 20% chance to get one energy cost reduction stack for 100s, max 15 stacks, each stack reduces energy consumption by 2%.Įffect 3: if own life is below 30% - being attacked will remove all energy reduction stacks to recover life (= (250 * 10% of internal power) * stacks number) and rage points (= 3 * stacks number). Effect 1: attacks have a 20% chance to get a buff for 15s - own damage and ignoring damage reduction are both increased by 15%, 40s cd.Įffect 2: blocking has a 20% chance to get a buff for 15s - recovers life (= 250 + 10% of close range power per second) and block energy (100% of close range power per second), 40s cd.Įffect 3: under attack has a 50% chance to remove forbidden block / stun / forbidden skill debuffs, 30s cd.Įffect 1: attacks have a 20% chance to get a buff for 12s - damage ignores 30% of defense, 40s cd.Įffect 2: attacks have a 50% chance to add (938 + 30% of close range power) as yang damage, 12s cd.Įffect 3: under attacks have a 20% chance to remove attacker's damage buff, 75s cd.Įffect 1: attacks have a 20% chance to get a buff for 10s - adds 42% of damage as extra yin damage if target is not blocking if target life is above 50% - extra damage will ignore block, 30s cd.Įffect 2: attacks have a 20% chance to add a debuff for 10s, when debuff ends - target will receive 30% of total damage received during debuff effect as extra yin damage, 50% chance to forbid skills for 2s, 30s cd.Įffect 1: attacks have a 30% chance to increase own crit damage by 6% and reduce enemy crit damage by 6%, lasts for 30s, max 5 stacks, 1.5s cd.Įffect 2: attacks have a 30% chance to increase own crit rate and overall damage both by 6% for 10s, max 5 stacks, minimal interval between getting stacks is 1.5s.
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